Showing posts with label vray. Show all posts
Showing posts with label vray. Show all posts

Saturday, June 22, 2013

Multi Color ID for Nuke!

I have made my first Gizmo for Nuke and it is naturally Multi Color ID that combines the RenderID and Coverage pass from the VRay for Maya Render Elements.


It was a good experience to recreate it in Nuke and it handles a lot quicker in Nuke than in Fusion.

Feel free to use! Download here:
http://www.thomasbanner.dk/download/nuke/MCID.gizmo

Practial information:

I am using Adapative DMC sampling and Linear Workflow. This Gizmo is Nuke 6 and above.

Monday, April 22, 2013

RenderID and Coverage combined in updated macros for Fusion


Hi there. I updated my macros for lighter comps. Instead of having just one that combines 20 masks I have made four different ones suitable for the job of simply combining either, 2, 5, 10 or 20 masks.I also cleaned it up a bit. I hope you use it. Enjoy!

http://www.thomasban...rIDs_v01_tb.zip (contains all four below)

http://www.thomasban...t_02_tb.setting (contains two color ID's)
http://www.thomasban...t_05_tb.setting (contains five color ID's)
http://www.thomasban...t_10_tb.setting (contains ten color ID's)
http://www.thomasban...t_20_tb.setting (contains twenty color ID's)