Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Saturday, June 22, 2013

Multi Color ID for Nuke!

I have made my first Gizmo for Nuke and it is naturally Multi Color ID that combines the RenderID and Coverage pass from the VRay for Maya Render Elements.


It was a good experience to recreate it in Nuke and it handles a lot quicker in Nuke than in Fusion.

Feel free to use! Download here:
http://www.thomasbanner.dk/download/nuke/MCID.gizmo

Practial information:

I am using Adapative DMC sampling and Linear Workflow. This Gizmo is Nuke 6 and above.

Monday, April 22, 2013

RenderID and Coverage combined in updated macros for Fusion


Hi there. I updated my macros for lighter comps. Instead of having just one that combines 20 masks I have made four different ones suitable for the job of simply combining either, 2, 5, 10 or 20 masks.I also cleaned it up a bit. I hope you use it. Enjoy!

http://www.thomasban...rIDs_v01_tb.zip (contains all four below)

http://www.thomasban...t_02_tb.setting (contains two color ID's)
http://www.thomasban...t_05_tb.setting (contains five color ID's)
http://www.thomasban...t_10_tb.setting (contains ten color ID's)
http://www.thomasban...t_20_tb.setting (contains twenty color ID's)

  

Tuesday, October 30, 2012

Ritter Rost (trailer and stills)

Last year I worked on look developement for an animated 2D/3D film (!) called Ritter Rost at A Film (Copenhagen). A new trailer and stills have arrived on the internet. I like how it is looking and I hope it is a great film!


 




 

Sunday, July 29, 2012

Fusion Macro for using V-Ray RenderID and Coverage passes



Here is a macro for Fusion that uses the RenderID and Coverage passes from V-Ray and combine them using color pickers for easy use. There is a default of 20 color pickers for 20 masks. I am quite happy and proud of it and use it in production myself.

Disclaimer: There are so many awesome tech guys out there and I am not one of them. So if you have any problems with them I am not sure how much I can help. I am also sure that it can be optimized quite a lot but I am not that good.

Please do me a favour, if you like the macro I would love to hear it on a quick email: thomas@thomasbanner.dk


Download *UPDATED* versions of the macro here:

http://www.thomasban...rIDs_v01_tb.zip (contains all four below)

http://www.thomasban...t_02_tb.setting (contains two color ID's)
http://www.thomasban...t_05_tb.setting (contains five color ID's)
http://www.thomasban...t_10_tb.setting (contains ten color ID's)
http://www.thomasban...t_20_tb.setting (contains twenty color ID's)         


Download OLD VERSION here: http://www.thomasbanner.dk/download/fusion/macro/MultiColorIDs_v03_tb.zip



Saturday, April 7, 2012

Mikisoq developement

Often when working on developement of films and shows you don't always get to show what you have done but for once I can show a set I built for the film Mikisoq which is currently awaiting financing. I had less than a month to build it and make a render which was a challenge. The result is seen here. I did not touch anything on the characters since someone else added those after I finished.


I made the set based on the designer Bjarne Hansen's artwork who did some great images for the film.
See the picture below borrowed from his blog: http://bjarne-h.blogspot.com/

You can also take a look at his cool stuff at his website: http://www.bjarne-h.dk/


If you want to see more from the Mikisoq film which hopefully gets to the big screen some day you can take a look at the official website: www.mikisoq.com

Sunday, February 19, 2012

Highway

Here are some images from one of those projects that I will never finish and was started for no serious reason. You know, the type of personal projects that doesn't have a deadline.

I made a highway with a lot of props (moving cars, junk piles etc) in Maya and have rendered some WIP stills (composited). The set is not finished and it will never be but fun to show what could have been. Maybe some day I will finish it. It was done in Mental Ray and I hope to convert it VRay so I can work with it more easily. Did I mention that I love VRay? Hehe..





Tuesday, January 10, 2012

Making of Bionicle Vakhi printed in 3D World

I found this scan of an article posted by 3D World a while back about the making of the LEGO Bionicle Vakhi TV commercial I worked on whilst employed by VFX house Ghost (Copenhagen). Good memories. I worked on the look and compositing of the whole project but also did some misc 3D (modelling, shading, lighting).

My favourite shot was the last one where they all appear through the fog. Later on I graded the shot for a Bionicle music video (which was great fun too). Unfortunately for unknown reasons the music video was uploaded ungraded and made officiel even though I had graded the whole thing. What a shame.


Friday, January 6, 2012

Toyota RAV4 in Free Format

Here is a video from a CGI project I had a major role in at Storm Productions. The end result was fantastic to experience in real life. There was a stand in the Copenhagen Airport in 2006 where the company Vizoo had an installation with a real life size car projected onto a "transparant" screen. I had never worked with Free Format before. I don't think a lot of people had at that time.

It was tricky to do the video because the car had to drive somewhere but it couldn't be in another environment because it was inside the installation box at the airport. So I came up with the idea of making animated HDR images showing the environment more clearly as it the car moves along. I think it works very well. It also needed to align perfectly compared to the viewing angle of the people passing by. It was very interesting to work with. I hope they had uploaded a better quality video by I guess we have to make to with what we have.

Just to mention again, this video was to be experienced in real life, and it was a fantastic pay off to get to the airport and see the final result. I hope the video shows the idea of how it was to see.


Crowd Control in french VFX showreel

Here is a showreel by a friend of mine from France, Manuel Souillac. I had great fun working with him on The Ugly Duckling and ME. He surprised me recently by adding one of Crowd Control's tracks to his new reel. I think it kicks ass! Well done, Manu'!


Space Cadet's Laureline et Valerian reel

Here is a video I made with my brother Jesper Banner back in 2001. It was hastly done in less than a month. We made the music and added sound FX. Thinking about what we can do today it isn't much but it was fun to do. It is losely based on Laureline et Valerian (the french sci fi comic book).

ERGO Direkt

Last year (2011) I worked on a German TV commercial at Gungho VFX. They created some terrific CG elements and I got the job of compositing some of the shots. All of the shots were collaborative so I can not take sole credit for them. Either way I am pretty proud of what I and the other guys did so here are some pics and the video.




Beat the Speed of Light

This is a front cover the Crowd Control band members put together for a special edition of Popular Mechanics magazine. The money earned here went into getting a set of Genelec loud speakers. They are awesome! Anyway, never give the client the layered PSD file. We ended up with a front cover where they removed the look and grading and was pretty much shite compared to the original below.

Beat the Speed of Light


Credit also goes to Jesper Banner and Jan "Stewart" Sørensen

Crowd Control Visuals

In the "busy" days of Crowd Control I did some 3D with our band tank. Here is one of them. I also made a quick little video with it. Perhaps something to post?






Model of "Palads" - Well known Copenhagen cinema

Here is a model I did of the historical cinema in Copenhagen, Palads ("Palace"). It was for a video commercial for a disco called "Nord". The front was supposed to be black and grey but I don't think they managed to get permission to change the colors. Here's a picture of the model.


Most of the area around Palads and the area Vesterbro was built. Some building were simple mockups with slap on textures but this needed to be built since we are flying straight in the through the doors of the disco. There is actually a statue on top of the building but due to limited time it would be mad to build it since we we would hardly notice it in the video flythrough. See video below..